Sun. Feb 23rd, 2020

Starlink is Ubisoft's bet for interactive toys

Starlink es la apuesta de Ubisoft por los juguetes interactivos


Battles of ships in dangerous asteroid fields, planets populated by aliens and a group of heroes with the mission to save the galaxy are some of the ingredients of Starlink: Battle for Atlas, a game with which Ubisoft wants to try his luck in the field of interactive toys. Available from today for Nintendo Switch, Playstation 4 Y Xbox One, this space adventure stands out for the use it makes of its ships and toy figures, an element that allows the player connect the physical world with the videogame.

Ubisoft Toronto has been the study responsible for shaping this title designed for all audiences and that follows the steps of products like Skylanders of Activision, Disney Infinity or LEGO Dimensions. Now, instead of being just dolls in the form of a character, Starlink goes a little further, and allows to fit the figure of a spaceship to the command of the console and see how it comes to life on the screen.





Being able to change spacecraft, crew and weapons through the figures is one of the attractions of the Starlink

Being able to change spacecraft, crew and weapons through the figures is one of the attractions of the Starlink
(Albert García)

The initial pack The game includes a spaceship, a character (two in the version for Switch) three weapons modules and a support to attach all these elements to the command of the console. Precisely, The main attraction of Starlink is the possibility of changing any of these figures during the game and see how they automatically appear in the game, although that means buying more items independently.

While the game can be played completely only with the elements of the initial pack, much of the grace of Starlink is to find the combination of ship, weapon and character most suitable to combat the weaknesses of enemy ships and deal with the dangers that appear in the adventure. The use of different toys is not mandatory, although it certainly encourages the most creative and physical side of this video game.









Starlink: Battle for Atlas is a science-fiction adventure designed for all audiences. Although it is a title for single player, the focus of the story (dubbed into Castilian), its tone and a barrier of difficulty not too high make it perfect for parents and children to share the experience. In fact, right now there are few space-themed games for the little ones, so Ubisoft's commitment to this genre is welcome.

Another of the strengths of this new commitment of the company responsible for Assassin's Creed is in the colorful visual section. Without becoming a graphic portento, Starlink shows a universe with personality, in which the exploration of the planets, as well as the star battles and against great enemies are represented with care. It remains to be seen, yes, if Ubisoft can make a dent in a market segment, that of interactive toys, in which large companies recently threw in the towel.



Starlink stands out for its use of its ships and toy figures, an element that allows the player to connect the physical world with the videogame









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